Wednesday, August 15, 2012

Simplicity is the Ultimate Sophistication

It's been a few years since my serious "dealer days." Surrounded by the newest gear and with a focus on performance over convenience, I invested in additional amplifiers, video processors and expensive sources. Over that period of time, I inched away from CDs and moved to iTunes (lossless of course), eventually graduating from DVD discs to a server. I think what happens as we get older is we become far more engrossed in important things, and have less time to fidget (this is something I believe that causes audiophiles to have less respect than they should: who really has enough time on their hands to do the tweaky things they do?)

Part of this evolution or devolution, depending on who you ask is based around the Apple "iLife" system philosophy. Never before have we had the ability to eschew wall controls and giant remotes in favor of distributing audio around the house from our smartphones. Streaming DVDs to an iPad or the 360 for the little ones is appealing, especially since their attention span (and mine) is too short to fuss with finding a disc, turning on the theater and sitting to watch. Having my rather basic computer serve all multimedia to the entire house as opposed to a multi-thousand dollar Kaleidescape-style setup makes sense, and it's easy. My two year old knows how to swipe on my iPhone, which in my opinion is a mark of excellent design. Thanks to these hand-held controllers, system control, traditionally a huge part of a system's price tag is effectively rolled into the relatively cheap price of the iPhone and a few well-edited apps. Even gaming is moving away from the TV and onto my iPhone. Ask me 10 years ago if I ever thought I'd be in that place. I happened to stumble on this CNET article, which reinforces the idea that as we get a little older, we value convenience even more:
http://news.cnet.com/8301-17852_3-57490921-71/apples-fanboys-have-all-grown-up/
"Fanboy" is a little strong, but that's fine.

The high end clings on, and it should. Smart dealers know when and where to target their amazing audio and video systems. For those that employ babysitters, housecleaners and have wives that don't expect the owners of these systems to actually kick in around the house, this makes sense. For the rest of us, having the best performing gear assumes a lesser position compared to spending quality time with the kids and focusing more on reality. I believe this also allows us to focus more on the content, and less on the gear itself.

Monday, March 5, 2012

Simple Xbox 360 DVD Streaming


DISCLAIMER: These techniques should always and only be used for store-purchased, properly owned DVDs. This is not designed for illegal copying from disc to your PC, nor for creating illegal duplicates for distribution. These methods are for personal convenience and archival purposes only.

When searching for various methods in streaming DVDs from my standard Windows XP computer to my Xbox 360, I was shocked to see how difficult many made this process seem. The advantages other than convenience are many. The simplicity with which you can navigate and select titles may help you rediscover movies you haven't watched in years. Additionally, DVDs that are finicky in DVD or Blu-ray players usually rip perfectly to a hard drive, preventing the blocking and stuttering from conventional playback. The process is so easy that it should take no longer than maybe 30 minutes to get up and running. Here is the process in a few quick steps.

-Download the free HandBrake software.
-Download one of the many free DVD ripping software programs on the market. DVD Fab and DVD43 work very well.
-Download the Zune program for your XP machine. Again this is free, and the software that the 360 ultimately looks at for your DVD files.

Open the HandBrake program. Select the "Normal" preset in the selection window on the right side of the screen. This is ideal for Xbox 360 DVD streaming. Next, Open your Zune software. Make a new folder somewhere on a large hard drive, naming it something that is relevant and easy to remember. Copy the drive path and name. Paste this drive path name into the "Video" folder that you want Zune to monitor.

Place your DVD in the computer. Allow the selected DVD ripping software to remove any copy protection on board. HandBrake will quickly find the appropriate title to use on the disc. Click on the "Source" tab on the top left side of the screen in the HandBrake software. Select the DVD name found at the bottom of the list. Click on this. Click "Start" which begins the encoding process, dumping the audio and video files into the folder Zune monitors for streaming.

Turn on your Xbox 360. Head to the "Video Apps" box. Select your computer's name from the list that appears. If it appears twice, pick the one with the zig-zag Zune logo next to it. Find the folder with the name you supplied to it earlier. Press "A" on the controller to cycle through the menus until your movie starts.

Some important notes:

-The Xbox 360 only allows stereo streaming with this configuration. Most modern home theater receivers convert this to Dolby ProLogic II, retaining some degree of surround. There are workarounds to this issue, but the point of this article is to keep the process simple.
-Most encodes take anywhere from two to four hours. You can rip multiple audio and video TS files to your selected drive, then add these to the "Add to Queue" list. This sequentially encodes multiple files overnight or while you're at work.
-Use a wired connection if possible. A solid connection with CAT5e or CAT6 Ethernet from the computer to your router as well as from the router to your 360 results in perfect streams without stuttering or drops.
-Place each movie into category folders, such as "Action," Sci-Fi," and the like. These subfolders are found in the primary folder you made that Zune monitors. Drag and drop each new title into the relevant folder after it's done encoding. It is not necessary to place each subfolder in the Zune monitor list.

Happy streaming!

Thursday, January 26, 2012

Rural Wireless Internet Solutions


In a rural location, long range solutions exist to expand the range of your Wi-Fi network. Although the wireless transmitter inside your router is usually fine for signal for your home, that signal often isn't strong enough to extend beyond your front yard. Selecting the proper Wi-Fi antenna extends the signal to distances that would otherwise remain unreachable with just the router.

Parabolic Dishes

Parabolic dish antennas offer the strongest overall link. However, the highly-directional nature of this antenna type means that it may be very difficult to make and maintain the link to the sending station. These are often as large or slightly larger than a satellite dish you would use for DirecTV or Dish Network satellite reception. Distances over 2 miles may suffer from from network acknowledgement time out issues, where the receiving end of the connection did not respond to the sending end within the allotted time. This can normally be adjusted at the router or sending station through the unit's interface.

Backfire Designs

Backfire antennas look like miniature satellite parabolic designs. These are discreetly mounted to a pole or the side of a structure, offering strong performance for building to building links exceeding the range of a conventional wireless router. Most backfire antennas are around 10 inches in diameter. Like all parabolic designs, care must be taken to ensure obstacles such as trees and other structures are not in the line of sight between the dish and the target. Backfire dishes are preferred when smaller size is desired and the extended range of a larger parabolic is not required.

Yagi Antennas

Traditional Yagi-style antennas are useful for long-range rural Wi-Fi applications. Yagi designs are, like parabolic antennas, very precise in their aiming requirements. Yagi antennas have the ability to transmit at 2-3 two the three mile distances, comparable to parabolic solutions. Yagi antennas tend to not be as precise with aiming requirements as parabolic designs. This is useful if you already have an antenna on your roof for television or radio reception, but would rather re-purpose the antenna to extend your Wi-Fi network to an outbuilding or shed.

Mesh Networks

Also known as cloud networks, mesh networking is an effective way to cover the vast expanses often encountered in rural areas. The "antennas" used in this environment are actually repeaters, installed every so often as needed to repeat and boost the wireless signal as needed. Signals originate from a standard wired high-speed connection, with a directional antenna such as a parabolic aimed at the primary node. Each node then relays data to the next, and so on as needed. Repeaters are small low-power stick antenna relays or conventional wireless routers, each covering a few hundred feet prior to needing another relay point. Further connections closer to buildings have a wired connection option from the node nearest to the structure.

Monday, September 6, 2010

3D Digital Television is Close to its Goal


It seems like yesterday that the consuming public saw HDTV for the first time. Driven by sports and the then-beginning-to-flourish home theater market, HD sets were hailed as the most important thing since color. In a few short years, it became not only (relatively) inexpensive, but today operates at a performance level that would have been easily 5-figures had this level of quality arrived at the turn of the century. With margins slimming to dangerous levels, and an opportunity afforded by BluRay disc, the industry looks to 3D (yes, that 3D) to re-define the television landscape.

3D televisions require glasses for optimum performance. The ones that do not have a very small usable space with which to view content at any reasonable quality level. The small viewing window is reminiscent of the "head in the vice" issue hindering various faux-surround technologies. This presents, as 3D has always presented us, with a problem. Most consumers' reservations about 3D television revolves around the use of a peripheral device, making viewers look like a techy Buddy Holly, just to watch the show. Imagine if everyone had to use headphones to listen to stereo; the medium would probably still only be the province of the dedicated hobbyist.

It's hard to point to current demand and price points as relevant obstacles. Demand will increase as prices fall (as with any other item in the consumer electronics world), the majority of customers will be happy to wait that out, and let early adopters eat depreciation. Many of course still have fully-functional and high performance televisions, while others still simply aren't interested. The major obstacle (and the industry appears to be aware of this) is the lifestyle impediment concerns revolving around expensive and breakable ancillary devices, required or basic use. As the iPod has proven, it isn't really that a certain technology has to be eye-popping from a tech point of view to make the public want it; it's that the technology must perform well at an extreme level of convenience and intuitiveness. Companies that will make the most headway into this arena will develop outstanding images from 3D televisions that will work with any source, and do not require extra stuff to lose, break, or get tired of.

That said, having viewed 3D, the reviewer can happily report that the images are very good, and certain sets can indeed upconvert 2D images to a reasonable level of quality. Premium content providers are launching dedicated 3D televisions. Like the HD dilemma of recent memory, many are saying that the technology is great, but unless one purchases all of the accessories, BluRay player, and the right discs, there is precious little out there to justify the expense. While that isn't entirely accurate, perception in the marketplace drives sales, accurate or not. That said, the promise is there. Once the industry figures out a way to make all content appear as through the viewers are looking into a moving diorama with viewing angles at least as good as an average LCD television, it will hit full stride. As long as they remember that the only spectacles viewers want are on-screen, the technology is poised for great success.

Tuesday, August 31, 2010

Subjectivity vs. Objectivity in Audio


Audiophiles generally pursue the "ultimate sound," which is interpreted as sound in the listening environment that most closely simulates live music. However, many producers and mixers like to "juice" the sound, enhancing bass and treble such that the music has a chance of some fidelity in less than optimal environments, such as cars and through MP3 players. Given that an audiophile is classically not interested in either of those listening venues, should they disregard seeking out components that faithfully reproduce inaccurate sound?

The objectivist crowd loves to point to graphs and charts, displaying which component is most faithful to the incoming sine wave, and the reality that even mediocre gear can reproduce sound nearly as well as the megabuck gear. If we are to assume that this test gear can measure sound that exceeds that of human hearing, the question remains - does that which humans cannot hear factor into relevant measurements for audio equipment?

Consumers require objective measurements to offer a comparative baseline for evaluating components, prior to taking the time to audition them. What matters in the end (subjectivists and centrists argue) however is what is heard, whether that's "accurate" to a test instrument or not is a matter of semantics. Many cannot be satisfied that what they are hearing is accurate if the graphs don't support it. What becomes interesting though is how the original mix on the recording medium compares to real music (remember, that's all audiophiles care about). Therefore, if the mix on the CD doesn't compare favorably to real music, but the device that plays back the inaccurate CD offers a "flavoring" that allows mimicking of that live event, which is more critical?

Double blind testing solves much of this issue. Presented with a bank of gear, speakers, and interconnects, listeners are encouraged to select which they prefer consistently, absent visual cues. Without knowledge of what is playing, listeners cannot pre-form biases based on brand or knowledge of price point. Interestingly, although this testing still relies on human hearing as opposed to the results of a test graph, if the test is to be successful, it still relies on consistent results above the mean (typically greater than 70 percent accuracy). Note however that this type of testing measures preference, since accuracy tends to be subjective when human ears are the only means of measurement.

The debate will never end, since both sides have fundamentally valid arguments. Who can argue that faithfulness to the source is not important? Equally, who can argue that it makes no sense to attempt to seek out gear that pushes the bar closer to real life? The consumer ultimately is the one making the decision here, but in the meantime, plenty of interesting debates are in the offing in many audio-focused websites and magazine publications.

From Showroom to Stripmall


Change is inevitable. Change in the age of the Internet, and its undercutting pricing format, however, has left many specialty dealers with a conundrum: Do they take the hit on the sales of products, only to make the difference up on install, or do they allow customers to get the best price and install only? Hybrid dealers became very successful around the late 1990s, and the savvier ones are actually thriving while many well-known entities have folded their tents.

Although the idea of shopping online for the best price on nearly everything is the de facto practice for the majority of consumers, dealers with well-appointed showrooms have been left wondering whether it was worth the effort and rental space to have done so. In fact, many dealers around 2005 started to move to industrial park-style office spaces, selling from a portfolio book as opposed to a showroom. The logic was then (and is today) inescapable -why pay for showroom space when the margins on equipment no longer allow such a practice? Adding in the fast-paced rate of equipment line turnover, and dealers that did not listen to the call and refused to lower their standing inventory without the product movement to support that course of action were threatened with closure. Many did.

Absent the problems faced with many consumers coming into showrooms to evaluate products never intended for local dealer purchase, custom-only dealers only had to deal with making sure their installation program would work with installing externally-purchased equipment. These dealers (and their hybrid cousins) spent enormous sums to up the install game of their personnel, ensuring their certifications in lighting, networking, and automation were able to stay ahead of the consumer curve. The best dealers managed to create fantastic profit streams, while being only as profitable as necessary on the gear. Concurrently, the reputations of these custom houses have made the idea of purchasing equipment elsewhere a less-savory idea, when the idea that a few of these places won't touch equipment not sold by them. In a turn of events unforeseen by Internet dealers, the better local retailers made their installation services such a draw, that the product they sold ended up maintaining better margins.

The future of custom retailers seems to be a drastic thinning of key lines that are absent online competition, and devoid of big-box presence. This is acceptable for a few reasons; namely, smaller dealers' draw is quality of services. Of course, they cannot compete on a volume basis with larger dealers, so it can't be reasonably expected that they compete tow-to-toe with every price-slashing dealfest every weekend. Although many custom retailers are members of large buying groups (like ProGroup) to help with buying power, if they do everything as expected, the quality and professional nature of what a great custom install dealer can do has more to do with the overall experience than getting the best price. To many consumers, it's well worth the money.

Friday, February 12, 2010

Blind Testing and Audio: Methodology is Everything


Back in 1999, the author was engaged in an impromptu blind test with a co-worker, during one of the many periods of rampant inactivity our shop was experiencing. While potential clients were finding out the hard way about e-commerce and home theater, we decided to engage in a blind test between Denon, and its main rival at the time, Yamaha. The interesting thing we discovered was that, indeed, there were inherent differences in the sound of each unit. This was sparked by a regular client who, at the time, insisted that we couldn't tell the difference, unless we knew which brand we were listening to.

This client was the common sort that would read extensively about the impossibility of unsighted differences in audio gear, and without any experience of his own, formed his stance thus. We found then, as many find today, that indeed, many companies voice their products in such a way as to be unique, while not falling completely outside the bounds of accuracy. Shortly after beginning this test, we elected to DBT between a flagship Denon receiver, and a Macintosh integrated amp, to determine which was which. Again, although closer, we reliably determined each to a degree that would be statistically significant. Typically, differences in speakers are expected, but the idea that solid-state receivers and integrated amplifiers could yield such obvious differences was a little surprising to my co-worker, shocking to the client, and put of grin of knowing on my face.

What many find is that, provided the equipment is similar in spec, there should be similarities in sound to some degree or another. Indeed, certain recordings sounded more alike on all three pieces than others. Scoring a consistent 8/10 on a fast-switch double-blind test was enough. A great majority of those with access to proper switching equipment, worthy gear, and experienced ears tend to have similar results. Often times, expectation of performance results in surprise and disappointment, while other times, inexpensive gear performs outside of its price point.

This fact is critical, in that cost means little. Very often, expensive gear is voiced to appeal to a certain target audience, much the same as a restaurant featuring a chef that presents a certain dish in a way that only he can. In that regard, fidelity becomes an inherently personal thing, with the only issue being if the sound is pleasing to that individual. Equipment manufacturers sometimes make picking out these differences extremely easy, while at others, well-executed mass-market product performs so well against flagship competition that only a sighted test would reveal an audible difference.

The problem audiophiles face is that often times, the gear they worship tends to be one of two things: Handbuilt one-offs that each sound different anyway if there happens to be a second iteration, and re-badged mass-market gear with a few tweaks. Although there is little doubt that audiophiles generally are experienced and finicky enough to tell the difference in a DBT, many lose credibility by not participating in them. To use the aforementioned equipment doesn't help the cause, since there is no set standard to define differences. Given the state of the recording industry, many of these folks would assert that differences in sound quality of equipment rarely matters, since the software played through it is not of sufficient quality to start with. Generally speaking, audiophiles (also recognized as the subjectivist camp) tend to equally ignore most measurements, and focus on the experience of individually evaluating equipment synergies, to determine the best combination of hardware and cabling.

Objectivists (a group that tends to only use human experience as proof of the fact that we can't evaluate equipment properly), asserts that because of bias, the only proper way to ascertain differences in audio equipment is to properly conduct a DBT, or double-blind test. This is the process where a single controller switches quickly between one piece of hardware to another to show differences in sound. Somewhere in the middle between both camps lies the truth. In over 13 years of evaluating all levels of hardware, cabling, and engaging in countless blind testing, the author can assure the reader that both sides hold merit. Where objectivists lose their footing is when they assert that no differences can be reliably ascertained, due to bias and the fact that humans have poor audio memory.

The objectivist camp has a few issues with concepts largely borne from college electrical engineering classes. Although music signals are of course electrical, they happen to be the only electrical signals we sit down and listen to. Therefore, it can only be compared to itself, and in so doing, differences in human hearing matter. It doesn't help their cause to assert that "all solid state amps sound the same, unless one is broken", or that "no DBT has revealed a difference in XYZ." This turns off the ears of those interested in exploring the hobby, and is, frankly, factually incorrect. The lack of white papers from accredited scientists seems to prove their point however, and with the subjectivist crowd unwilling to do much to counter their claims in a scientific manner, the rest of the community is left to wonder whether that megabuck CD player really is better than the WalMart special. Something those that have calibrated car and home audio systems quickly discover is that accurate to a scope doesn't mean pleasing to the ear. Therefore, it stands to reason that differences in audio equipment should be present, expected, and embraced, since the array allows something for everyone.

A real firestorm erupts over cabling. Considered by many to nothing more than pretty lamp cord, interconnects and speaker wire potentially can cause more problems that improvements if not properly utilized. Double-blind testing reveals that sound between these cables can be quite different. It is, therefore, a piece of hardware that needs to be properly integrated into the system, like any other. This tends to make sense, as there are only so many things companies can do with cable design prior to creating an unsafe situation. This holds true especially with high-end power cables, where often times, UL listing is not present due to the interesting topology of the wire. In rare cases, improper speaker wire selection can, in fact, offer such an odd load to an amplifier as to induce oscillation and damage. It is of critical importance to understand however that most hardware companies will only include cabling (if at all) that allows the component to meet performance spec at minimal additional cost. This is notoriously true with audio/video interconnects and power cables. Once basic safety minimums are met, it is up to the consumer to improve on the performance aspect. Given the huge variety of possible equipment permutations, this is rarely something that anyone can recommend or design for. Fortunately for some (and unfortunately for others), this creates a trial-and-error process, where the audiophile must experiment until the proper combination is discovered. One thing about the nature of this beast is that there is always a potential avenue for improvement, so the upgrade cycle rarely ceases.

What the audiophile crowd probably should do is eschew allegiances with old-guard audiophile companies if need be, showing when mass-market equipment stands effectively against esoteric expensive equipment, and when it fails miserably. The issue is, all of these things are true. What isn't true is the reality that objectivists will never support claims of superiority of high-end gear, if the subjectivist crowd will not stand up and call out those brands that are luxury-priced, average performers.